Google I/O 2011: Building Aggressively Compatible Android Games
on July 14th, 2011 at 3:20 am
Chris Pruett There are a lot of Android phones out there, but by abiding to a few key rules it is possible to develop a single binary that runs on all of them. This session will explain how to approach device diversity and build aggressively compatible Android games.
Video Rating: 5 / 5
I love this guy from 2010
i have found the new site which is dedicated to Free Android apps and Games SiNfuLAndroid-com
You’re great Chris. Thanks for the lecture.
Chris,
Thanks so much for share your experience plus all this tips with us and for all your support as well!
Good Luck Bro with your new Company…
Hope you can still be able to help us, once in a while maybe?!?!
Thanks so much…
Love your talks. That is the coolest shirt ever.